Где изменить формат расширения камеры blender
Перейти к содержимому

Где изменить формат расширения камеры blender

  • автор:

Can I change the size of the camera view?

Please let me know how to change the size of the camera view. The red dotted line of the square is too small for me.

enter image description here

Gwen's user avatar

6 Answers 6

You can always maximize the camera view fit the current window by pressing Home

You don’t need to leave the Lock Camera to View mode for this to work.

When you are in camera view and you have Lock Camera to View enabled, you won’t be able to change the size or position of the camera relative to the 3D View.

If you have this setting enabled and you want to change the size or position of the camera within your view, you just need to disable the setting, move the camera around as desired, then turn the setting back on.

The Lock Camera to View setting is in the Properties menu ( N ) on the right side of the 3D View.

enter image description here

Gwen's user avatar

You can use the middle mouse wheel to change the size of the camera screen in the viewport. To move the camera screen around, hold shift and the middle mouse button and drag your mouse.

If you actually want to move the camera, press shift and «f» to enable the manual motion. In this mode, you can use W, A, S, D, and, Q and E to move the camera around your scene.

To pan and zoom the size and position of the camera view rectangle while in camera view mode (which you can enter by pressing numpad 0), use:

shift + middle mouse — pan by dragging the mouse around
ctrl + middle mouse — zoom by dragging the mouse up and down
scroll wheel — zoom in and out by scrolling the mousewheel

Make sure «lock camera to view» is off when you do that; if it’s on, you’ll pan and zoom the view instead of the camera view rectangle within your view. That setting is in the 3D view properties pane under «view». You can open and close that pane with the «n» key while the mouse is hovered over the 3D view.

If you need to change the aspect ratio of that rectangle (width and height), you can do that by selecting the camera and going to the «render» properties (hand held camera icon, the left most icon in the properties icon tray, at least for me) and changing the x and y values under «aspect ratio» in the «dimensions» panel of those properties.

How to Resize Camera in Blender 2.9

Learn step by step how to resize the camera in Blender

Some times we need images in different ratios for different platforms like instagram uses 1080 x 1080 for the images some other platform support 1920 x 1080 more, so it important to know how to export blender project in different sizes.

Steps to resize camera in Blender

Open the Project and on left hand side panel click on the “OUTPUT Proterties OPTION” Here now change the ratio and all set now resize camera in blender is done

How to change the camera aspect ratio in Blender

The camera composition is crucial to create an aesthetically pleasing render, and aspect ratio is one of the numerous factors which can alter the way elements within a scene are arranged and shown. Aspect ratios can, for example, be used to achieve a more realistic feel to the render.

So how do you actually change the aspect ratio?

To change the camera aspect ratio in Blender, to go the properties panel and click the output properties tab, indicated by the white printer icon, third from the top. Next find the format section at the top and change the X and Y pixel count. You can also find presets by clicking the list icon just above the resolution settings.

Let’s now go into some more detail about aspect ratios and which ones to use.

What are some common aspect ratios?

The two most famous aspect ratios for digital content are 4:3 and 16:9 formats. There is widespread debate about which of these two is the better option, but in general this is entirely dependent on the type of content or the purpose of the display screen. While many modern-day phones, HD TVs, and computer screens use 16:9, the 4:3 format is used more for online content, classic televisions, etc.

Aside from these, other common aspect ratios include 16:10 (mostly used in productivity-centred laptops or computer displays), 21:9 (used in certain television screens), and 3:2 for certain DSLR cameras and smartphone models.

But what does this aspect ratio mean? These numbers show a ratio between the number of pixels per row of a screen (horizontally) and the number of pixels per column (vertically). This means that a screen with an aspect ratio of, for example, 16:9 can have any number of pixels such that there are 16/9 = 1.78 times as many pixels horizontally as there are vertically.

There also exist common pixel counts for most of these ratios. For 16:9 screens, the most common pixel resolution is 1080p, meaning there are 1920 by 1080 pixels spanning the screen. This is also known as a high definition (HD) resolution.

A 4k resolution (3840 x 2160p) is 4 times the pixel count of an HD display. While even higher resolutions exist, they become uncommon for most day-to-day digital media.

For a 4:3 aspect ratio, the most common screen resolution is 720p (960 x 720 pixels), although the use of this resolution has also reduced in recent times.

How to use, create and remove custom aspect ratio presets?

Blender has certain preset options built in for different purposes. This can be accessed in the Format section in the Output Properties (denoted by a white printer icon, third from the top) in the Properties panel. The preset options in Blender are:

  • 4K DCI 2160p
  • 4K UHDTV 2160p
  • 4K UW 1600p
  • DVCPRO HD 720p
  • DVCPRO HD 1080p
  • HDTV 720p
  • HDTV 1080p
  • HDV 1080p
  • HDV NTSC 1080p
  • HDV PAL 1080p
  • TV NTSC 4:3
  • TV NTSC 16:9
  • TV PAL 4:3
  • TV PAL 16:9

In case you require frequent use of your own custom aspect ratio, or you would like to use one not natively included within Blender, simply change the resolution and aspect ratio settings to your preference, open the preset list, and click on «New Preset» to save your current settings.

This will change the button into a text data field, where you can now enter any name for your preset and press on the + icon to its right to add it to the list. It will be added to the list in alphabetical order.

To use your custom aspect ratio preset in the future, you can just head back to the same preset list and select your own option. To remove a preset, click on the minus (-) sign next to it to delete it. Note that removing a preset cannot be undone.

What is the difference between the aspect settings and the resolution settings?

The primary difference between the resolution of a screen and its aspect ratio is that the first one describes the actual number of pixels on the screen, whereas the aspect ratio can stretch or compress the pixels to fit on the screen.

Older televisions are known to have non-square pixels, generally shorter on the horizontal axis than the vertical. This means that for an exported render to look ‘normal’ on such a screen, the aspect ratio must be changed such that the pixels on the horizontal axis are naturally stretched. While this may look irregular on the machine the content is rendered on, it counters the non-square pixels of a TV screen and hence goes back to looking square on the final display.

For other cases, changing the aspect ratio while keeping the pixel resolution constant can also be used to achieve a unique and interesting look, perhaps to achieve a certain art style for a render.

Generally speaking, it’s always best to consider the output device and adjust both values accordingly. In case the output format is not included as a preset within Blender, there exist free third-party addons to import a larger variety of output preset options.

Final thoughts

It’s always best to set the aspect ratio of your cameras before rendering, as this can be much more efficient than needing to crop out renders for export to different social media platforms or programs. And as we’ve seen here, it’s easy enough to change with just a couple clicks!

Как изменить формат камеры в блендер

Для изменения формата камеры в Blender следуйте этим шагам:

1. Откройте программу Blender и создайте новый проект или откройте существующий.

2. В окне 3D вида выберите камеру, для которой вы хотите изменить формат. Если у вас нет камеры, вы можете создать ее, нажав Shift + A и выбрав Camera из меню добавления объекта.

3. Перейдите в панель настроек камеры, нажав на иконку камеры в правом верхнем углу вида 3D.

4. В панели настроек камеры найдите раздел Format и раскройте его.

5. В этом разделе вы увидите параметры, связанные с форматом камеры, такие как Sensor (сенсор) и Aspect Ratio (соотношение сторон).

6. Чтобы изменить формат камеры, вы можете изменить эти параметры. Например, вы можете выбрать другой тип сенсора из раскрывающегося списка или вручную ввести соотношение сторон.

7. Если вы просматриваете проект в режиме камеры вместо 3D вида, вы можете сразу увидеть изменения формата камеры.

8. Если вам нужно настроить другие параметры камеры, такие как фокусное расстояние или глубина резкости, они также доступны в этой панели настроек.

9. После завершения настройки формата камеры вы можете сохранить проект или экспортировать в нужный формат, используя соответствующие функции в меню File.

Некоторые полезные советы:

— При выборе формата камеры учтите требования ваших целевых устройств или платформы, на которой будет воспроизводиться видео или изображение.

— Экспериментируйте с различными форматами, чтобы достичь желаемого эффекта. Они могут влиять на пропорции изображения и глубину поля.

— Изменение формата камеры может также повлиять на положение других объектов в сцене. Убедитесь, что они находятся в нужном месте после изменения формата.

— В Blender доступны различные настройки форматов камеры, включая стандартные (например, Фулл Фрейм, Арри Alexa) и пользовательские, которые можно создать.

— Чтобы сохранить настройки формата камеры для использования в других проектах, вы можете создать предустановку формата камеры и сохранить ее. Это сэкономит время при создании новых проектов.

Добавить комментарий

Ваш адрес email не будет опубликован. Обязательные поля помечены *