How to scale models
Scaling (making objects bigger or smaller) made simple. No external tools, only using vanilla SFM since the Source Engine supports it out of the box, via the Element Viewer.
Introduction
This small guide shows how to scale a model in Source Filmmaker.
No extra tools are required as the source engine already supports this feature out of the box.
It does use the ‘Element Viewer’, so be careful or you can crash SFM and break your project.
Scaling via the Element Viewer
Add your model to the Animation Set Editor.
Rightclick on the model, click on “Show in Element Viewer” → “Model”.
In the Element Viewer you should see the tag “transform”. Open it by clicking on the (+) on the left of the name “transform”.
Select the tag “transform”, rightclick on it, click on “Add Attribute” → “float”.
A small window should pop up. You can select the type of the attribute again (it’s a float) and change its name. The default name is “newAttribute”, change it to “scale“. Click OK to add it.
As you pressed “OK” from the last step, you will notice the model has disappeared. Don’t worry, thats because the default value is 0. You can change it by clicking the number next to “scale” in the Element Viewer and then you can change it. 2 is the double size, 1 the orginal size and 0.5 is half the size.
Bones will also be resized, so animations and sequences should be working fine.
Examples
Left Image: Scales from left to right: 2, 1, 0.6, 0.5
Right Image: RED Sentry and RED Engineer are at scale 1.
Как увеличить размер модели в sfm
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Как увеличить модельку в sfm
Поговорим о том, как выполнить простейшее действие при помощи редактора 3D-сцены: разместить объект. В верхнем левом углу окна редактора 3D-сцены Вы можете видеть кнопку, на которой изображён большой плюс.
Следующий урок:
Урок #10: создание двойного движения для объекта
Двойное движение – это плавное изменение свойств объекта от одного ключевого кадра к другому. Теперь, когда Вы умеете изменять свойства объектов, пришло время научиться изменять их свойства во времени.
Связанные практические задания:
Практика #6: перемещение объектов
В этом практическом задании требуется переместить объект.
Практика #7: трансформация объектов
В этом практическом задании требуется изменить состояние модели, не изменяя её положения.
Как увеличить модельку в sfm

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Add your model to the Animation Set Editor.
Rightclick on the model, click on "Show in Element Viewer" → "Model".
In the Element Viewer you should see the tag "transform". Open it by clicking on the (+) on the left of the name "transform".
Select the tag "transform", rightclick on it, click on "Add Attribute" → "float".
A small window should pop up. You can select the type of the attribute again (it’s a float) and change its name. The default name is "newAttribute", change it to "scale". Click OK to add it.
How to scale models
Scaling (making objects bigger or smaller) made simple. No external tools, only using vanilla SFM since the Source Engine supports it out of the box, via the Element Viewer.
Introduction
This small guide shows how to scale a model in Source Filmmaker.
No extra tools are required as the source engine already supports this feature out of the box.
It does use the ‘Element Viewer’, so be careful or you can crash SFM and break your project.
Scaling via the Element Viewer
Add your model to the Animation Set Editor.
Rightclick on the model, click on “Show in Element Viewer” → “Model”.
In the Element Viewer you should see the tag “transform”. Open it by clicking on the (+) on the left of the name “transform”.
Select the tag “transform”, rightclick on it, click on “Add Attribute” → “float”.
A small window should pop up. You can select the type of the attribute again (it’s a float) and change its name. The default name is “newAttribute”, change it to “scale“. Click OK to add it.
As you pressed “OK” from the last step, you will notice the model has disappeared. Don’t worry, thats because the default value is 0. You can change it by clicking the number next to “scale” in the Element Viewer and then you can change it. 2 is the double size, 1 the orginal size and 0.5 is half the size.
Bones will also be resized, so animations and sequences should be working fine.
Examples
Left Image: Scales from left to right: 2, 1, 0.6, 0.5
Right Image: RED Sentry and RED Engineer are at scale 1.
Уроки source filmmaker. Меняем размер моделей.
а есть ли функия, позволяющая расширить, или увеличить в длинну по отдельности?
Алиса Павлова
Спасибо большое всё очень просто и понятно
Marsel 312
Здравствуйте! Подскажите пожалуйста, как анимировать видимость и невидимость объекта!
SuNaru
AresEZ
Спасибо тебе, мужик!
Огромное тебе спасибо, быстро, четко и понятно)
Drop Dungeon
Бухой_дядя Маразмус
где модельки взять ?
ну скиньте где скачать ?
Brad Lun
Что делать если некоторые части тела начинают лагать (волосы, например, у них нет костей)
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